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Computing

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. 

KS1 Computing Curriculum 2024-2025
  Autumn 1 Autumn 2

Spring 1

Spring 2 Summer 1 Summer 2
Year 1

We are treasure hunters

Focus: Problem-solving using programmable toys

 

We are TV chefs

Focus: Filming the steps of a recipe

We are digital artists

Focus: Creating work inspired by great artists

We are publishers

Focus: Creating a multimedia eBook about our achievements

We are rhythmic

Focus: Creating sound patterns in ScratchJr and GarageBand

We are detectives

Focus: Using data to solve problems

 

Year 2

We are astronauts

Focus: Programming on screen in ScratchJr

We are games testers

Focus: Working out the rules for games

We are photographers

Focus: Taking, selecting and editing digital images

We are safe researchers

Focus: Researching a topic

We are animators

Focus: Creating a stop-motion animation

We are zoologists

Focus: Collecting data about insects