Computing
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
KS1 Computing Curriculum 2024-2025
Autumn 1 | Autumn 2 |
Spring 1 |
Spring 2 | Summer 1 | Summer 2 | |
---|---|---|---|---|---|---|
Year 1 |
We are treasure hunters Focus: Problem-solving using programmable toys
|
We are TV chefs Focus: Filming the steps of a recipe |
We are digital artists Focus: Creating work inspired by great artists |
We are publishers Focus: Creating a multimedia eBook about our achievements |
We are rhythmic Focus: Creating sound patterns in ScratchJr and GarageBand |
We are detectives Focus: Using data to solve problems
|
Year 2 |
We are astronauts Focus: Programming on screen in ScratchJr |
We are games testers Focus: Working out the rules for games |
We are photographers Focus: Taking, selecting and editing digital images |
We are safe researchers Focus: Researching a topic |
We are animators Focus: Creating a stop-motion animation |
We are zoologists Focus: Collecting data about insects |